Oculus Rift support! Check it out:
With the cassette music playing and the sun setting, you could easily spend a good hour or two just soaking it all in (I know, I’ve done it).
The first two builds with Oculus support were mostly about getting the functionality in and replicating the controller setup from before (analog crouching and tip-toeing). It didn’t take long at all, but the results were stunning.
The improvements in the third Oculus build are even more interesting.
There’s a modified loading screen that puts the cassette at a more comfortable distance. Trying to focus on close-up objects isn’t a good idea in VR.
A new denizen of the clubroom makes its appearance: the mirror. Thanks to Unity Pro (necessary at the time for Oculus support), I was able to create mirror with real-time reflections. A little bit of tweaking with the virtual camera resolution kept performance at a manageable level.
The lighting in this build got a bit of an improvement as well, with the addition of bloom and Crepuscular rays (often called “God rays”).
The lens flare on the Sun has also been simplified.
This is the first of many Oculus Rift updates, so stick around.
I’ll see you on the dark side of the Moon.