K-ON! Clubroom – Parts 20, 21 & 22

K-ON! Amazed

Oculus Rift support! Check it out:

K-ON! - 40 - Oculus LoadingK-ON! - 41 - Oculus Room

With the cassette music playing and the sun setting, you could easily spend a good hour or two just soaking it all in (I know, I’ve done it).

K-ON! - 42 - Oculus Room Front

The first two builds with Oculus support were mostly about getting the functionality in and replicating the controller setup from before (analog crouching and tip-toeing). It didn’t take long at all, but the results were stunning.


The improvements in the third Oculus build are even more interesting.

There’s a modified loading screen that puts the cassette at a more comfortable distance. Trying to focus on close-up objects isn’t a good idea in VR.

K-ON! - 43 - Improved Loading Screen

A new denizen of the clubroom makes its appearance: the mirror. Thanks to Unity Pro (necessary at the time for Oculus support), I was able to create mirror with real-time reflections. A little bit of tweaking with the virtual camera resolution kept performance at a manageable level.

K-ON! - 44 - Mirror and TilesK-ON! - 45 - Mirror and Tiles Again

The lighting in this build got a bit of an improvement as well, with the addition of bloom and Crepuscular rays (often called “God rays”).

The lens flare on the Sun has also been simplified.

K-ON! - 46 - Pro LightingK-ON! - 47 - Oculus Lensflare

This is the first of many Oculus Rift updates, so stick around.

 

I’ll see you on the dark side of the Moon.

 

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