Time for a progress update. I’ve ported the loading screen from the Unity 4 version:
But now you can select your favourite character! The full list:
Choosing a character will change your height in the scene, from Azusa (150cm) to Sawako (165cm). There are also other consequences to your choice. For example, some Easter eggs may only be visible to a certain character.
There’s a few new items laying around as well. You may remember these cards from the second season OP (#2):
And Ritsu’s lucky pencil makes an appearance, along with another surprise item from the first season:
You might also notice that the lighting looks a bit different in the last two images. That’s because the season is now randomly selected from a list when you start the application. The current possibilities are:
Just like your choice of character, the season will alter the environment.
Please don’t say, “you are lazy”, just know that I am crazy. I’ll post again once the Earth has rotated some more.
Between progress updates, I thought it would be a good idea to showcase some of the existing assets in more detail.
Let’s take a look at the first spotlight model: Mugi’s keyboard.
As you can see, the model itself isn’t too complicated, although there are a few interesting curves hiding in the corners. The real detail is actually contained in the enormous texture file.
All the labels from the real instrument have been painstakingly recreated. With so many layers of text, lines and shapes, the source file comes to a total of 115 MB, and eats up almost 3.3 GB of memory when open. All that for a trim 553 KB final image!
In the end, it was worth all the effort. When you lean in close using a VR headset, you can read every line of text, including a few Easter eggs hidden on the back.
Of course, the keyboard has a matching stand as well!
Watch the skies, and look forward to the next update!