The seasonal system has been massively improved, along with the 2D/3D skybox visible outside the window. There are now a total of four “seasons” that the application can choose between:
Each season has dramatically different lighting and a custom 2D skybox, complete with hand-painted clouds. The colours of each skybox are based on references from the anime.
There are also unique sound and visual effects to complete the mood, such as heat haze/cicadas in Summer and chirping crickets at night.
I will be adding a Winter season as well, but first I need to close the windows to keep in the heat. It’s only sensible.
During the rainy season and at night, you can see city lights glowing in the distance. Even the Moon makes an appearance during the evening.Every season also sees the Sun in a different position in the sky, as determined by an accurate simulation of the Earth’s orbit. All the calculations are set for the year 2009 in Toyosato. I even checked the phase of the Moon.
See you next time, under the light of a waxing crescent.
It’s been a little while since the last update. Unfortunately I was delayed because of a software issue. Anyway, today we’re looking at the school desk model:
This desk has quite an unusual design. The sides of the desk were created first as 2D shapes, and then extruded to the correct thickness in 3D.
As you can see in the image to the right, the desks also have an interior where the students can put their books.
Overall, this model is quite simple. Even so, their unique look really adds a lot of personality to the room.
In VR, the desks actually feel quite small, but then you have to remember that they’re designed for high school students!
This model is also special because I’ve had it 3D printed! I own the entire collection of K-ON! figma figures (because of course I do), and I wanted to give them some matching props. Here’s Nodoka-chan hanging out with the first print:
If you’re interested, you can purchase your own 3D printed Sakuragaoka desk from my Shapeways store. If you have any suggestions for other 3D printed K-ON! models you’d like to see, just leave a message.
Next time I’ll be posting another progress report. Let’s beat Elon to Mars, shall we?
Time for a progress update. I’ve ported the loading screen from the Unity 4 version:
But now you can select your favourite character! The full list:
Choosing a character will change your height in the scene, from Azusa (150cm) to Sawako (165cm). There are also other consequences to your choice. For example, some Easter eggs may only be visible to a certain character.
There’s a few new items laying around as well. You may remember these cards from the second season OP (#2):
And Ritsu’s lucky pencil makes an appearance, along with another surprise item from the first season:
You might also notice that the lighting looks a bit different in the last two images. That’s because the season is now randomly selected from a list when you start the application. The current possibilities are:
- Rainy Season
Just like your choice of character, the season will alter the environment.
Please don’t say, “you are lazy”, just know that I am crazy. I’ll post again once the Earth has rotated some more.
Between progress updates, I thought it would be a good idea to showcase some of the existing assets in more detail.
Let’s take a look at the first spotlight model: Mugi’s keyboard.
As you can see, the model itself isn’t too complicated, although there are a few interesting curves hiding in the corners. The real detail is actually contained in the enormous texture file.
All the labels from the real instrument have been painstakingly recreated. With so many layers of text, lines and shapes, the source file comes to a total of 115 MB, and eats up almost 3.3 GB of memory when open. All that for a trim 553 KB final image!
In the end, it was worth all the effort. When you lean in close using a VR headset, you can read every line of text, including a few Easter eggs hidden on the back.
Of course, the keyboard has a matching stand as well!
Watch the skies, and look forward to the next update!
It’s been a long time, but I’m finally ready to continue working on this project.
The clubroom in the most recent Unity 5 build.
One of the lessons from K-ON! is that you shouldn’t be afraid to rely on your friends!
So if you have any experience 3D modelling and would like to contribute (I’m afraid it will have to be volunteer work), please leave me a message.
The following “major” assets have yet to be created:
- The turtle and the hare on the banister outside
- The amps for the various instruments
- The cassette player
- Ritsu’s drum kit
- The old fan (RIP)
- Decorations inside Ton-chan’s aquarium
Thanks for visiting! Yeah, I’m a rocket ship on my way to Mars.
Well, I was planning on upgrading the K-ON! project to Unity 5, now that the Rift is supported natively. Unfortunately, the support is less than satisfactory. Much less.
Meanwhile, the Oculus support in Unity 4.6 seems to get worse with every update. Extended desktop mode is broken as of V0.6.0.0 and direct mode has massive performance problems.
I simply don’t have the time or energy to continue working on the project while such issues are present. Therefore, I am putting it on hiatus.
On the bright side, the actual work of building the clubroom is nearly done, and I’ve put too much effort into it to let it go to waste. I promise: it will be finished.
Apologies from the vicinity of the dwarf planet Ceres.