I’ll be at PAX Australia this weekend, so I won’t be posting a progress report on Sunday.
I’ve been to every PAX Australia since it began in 2013, and cosplayed for the first time at last year’s show (as Yu Narukami from Persona 4). This year I will be wearing a different costume each day.
My first costume is Luka Urushibara, from Steins;Gate. It’s her casual outfit, featuring a handmade black shirt (with white trim and bow) and red pants. I’ll also be wearing a black tank top underneath for the shoulder straps, a black necklace (tied into a bow), and a silver wallet chain. Joining me for this one is a full-size huggable Upa.
My second costume is adapted from last year’s Persona 4 costume. Basically, I’ve just added Naoto’s hat and will be wearing the jacket closed. It’s worth mentioning that my costume has two custom embroidered patches on the Yasogami jacket collar, which feature the kanji for “fool” and “world”.
Finally, my last costume is Kurisu Makise, also from Steins;Gate. I’ll be wearing the lab coat version of her outfit, complete with a FGL Labmem pin on the lapel.
El Psy Kongroo.
First of all, a big hello to everyone from /r/k_on! Thank you for taking an interest in this project.
Today I was planning to start modelling the cassette player, but although there are some great reference images from the show, I’d like to get some real-world images as well.
Instead, I decided to finally model the centrepiece of the K-ON! clubroom: the cake.
It’s a delicious strawberry shortcake, possibly the most memorable type of cake in the show.
I wouldn’t consider this finished yet: I plan to add cherries and extra decorations to make it even better (not to mention some plates and forks to eat with). Let’s hope Yui can survive until then.
The cake uses simulated subsurface scattering to appear even more realistic (and mouth-watering). Working on this model seriously made me hungry.
Until next time, I’ll be paying a visit to the cake constellation (is there such a thing?).
Everybody say hello to Ton-chan:
I don’t have much experience with organic shapes, so Ton-chan was a little more difficult for me to make than the other models. Luckily, Ton is quite a small turtle, so I didn’t need to make him extremely detailed. He is made up of several different parts:
- Head & Body
- Front Flippers
- Back Flippers
Ton’s flippers are not fixed relative to his body, this allows them to waggle up and down, as if he is swimming.
Right now, Ton’s behaviour isn’t very realistic; he simply floats up and down in the one spot. The poor guy is doing his best, perhaps he’s just tired! In a future version of the application, I’d like to have him swim around the tank more actively.
Take care of your pets, and I’ll see you on the other side of the constellation Lyra.
The seasonal system has been massively improved, along with the 2D/3D skybox visible outside the window. There are now a total of four “seasons” that the application can choose between:
Each season has dramatically different lighting and a custom 2D skybox, complete with hand-painted clouds. The colours of each skybox are based on references from the anime.
There are also unique sound and visual effects to complete the mood, such as heat haze/cicadas in Summer and chirping crickets at night.
I will be adding a Winter season as well, but first I need to close the windows to keep in the heat. It’s only sensible.
During the rainy season and at night, you can see city lights glowing in the distance. Even the Moon makes an appearance during the evening.Every season also sees the Sun in a different position in the sky, as determined by an accurate simulation of the Earth’s orbit. All the calculations are set for the year 2009 in Toyosato. I even checked the phase of the Moon.
See you next time, under the light of a waxing crescent.
It’s been a little while since the last update. Unfortunately I was delayed because of a software issue. Anyway, today we’re looking at the school desk model:
This desk has quite an unusual design. The sides of the desk were created first as 2D shapes, and then extruded to the correct thickness in 3D.
As you can see in the image to the right, the desks also have an interior where the students can put their books.
Overall, this model is quite simple. Even so, their unique look really adds a lot of personality to the room.
In VR, the desks actually feel quite small, but then you have to remember that they’re designed for high school students!
This model is also special because I’ve had it 3D printed! I own the entire collection of K-ON! figma figures (because of course I do), and I wanted to give them some matching props. Here’s Nodoka-chan hanging out with the first print:
If you’re interested, you can purchase your own 3D printed Sakuragaoka desk from my Shapeways store. If you have any suggestions for other 3D printed K-ON! models you’d like to see, just leave a message.
Next time I’ll be posting another progress report. Let’s beat Elon to Mars, shall we?
Time for a progress update. I’ve ported the loading screen from the Unity 4 version:
But now you can select your favourite character! The full list:
Choosing a character will change your height in the scene, from Azusa (150cm) to Sawako (165cm). There are also other consequences to your choice. For example, some Easter eggs may only be visible to a certain character.
There’s a few new items laying around as well. You may remember these cards from the second season OP (#2):
And Ritsu’s lucky pencil makes an appearance, along with another surprise item from the first season:
You might also notice that the lighting looks a bit different in the last two images. That’s because the season is now randomly selected from a list when you start the application. The current possibilities are:
- Rainy Season
Just like your choice of character, the season will alter the environment.
Please don’t say, “you are lazy”, just know that I am crazy. I’ll post again once the Earth has rotated some more.
Between progress updates, I thought it would be a good idea to showcase some of the existing assets in more detail.
Let’s take a look at the first spotlight model: Mugi’s keyboard.
As you can see, the model itself isn’t too complicated, although there are a few interesting curves hiding in the corners. The real detail is actually contained in the enormous texture file.
All the labels from the real instrument have been painstakingly recreated. With so many layers of text, lines and shapes, the source file comes to a total of 115 MB, and eats up almost 3.3 GB of memory when open. All that for a trim 553 KB final image!
In the end, it was worth all the effort. When you lean in close using a VR headset, you can read every line of text, including a few Easter eggs hidden on the back.
Of course, the keyboard has a matching stand as well!
Watch the skies, and look forward to the next update!